Panasonic S-Class
3D Training Game Concept
Interactive project plan

Learn Panasonic S-Class by seeing, touching and playing.

The goal is not only to show a 3D kitchen. The goal is to help a person with no previous S-Class knowledge understand the main kitchen components, their purpose and where they belong—without needing a teacher.

360° product learning Click the blue points
Core experience

Two main modes

The application should separate free product exploration from guided learning.
🔎
MODE 1

Explore Mode / 商品を見る

Choose any S-Class item, rotate it 360°, zoom, view product information, hide/show parts and understand its function.

Choose
360°
Inspect
Learn
🎮
MODE 2

Training Game / 学習ゲーム

Learn by doing: identify products, place them in the correct position, build the kitchen in steps and finish with a short quiz.

Learn
Try
Feedback
Complete
Interactive concept

Product Explore Demo

Click a product to see how the 3D learning screen could work.
Selected product

Sink

CategoryKitchen
PurposeWashing and food preparation area.
TrainingLearn its location and basic function.

In the real Godot game this panel can show approved Panasonic text, images, animations and videos.

Mini interactive demo

Assembly Training Game

Drag each item into the correct location. This demonstrates the simple “learn by doing” idea.

Inventory

Drag the parts into the matching zones.

🚰 Sinkdrag
🌬️ Range Hooddrag
🔥 IH Cooktopdrag
Upper Zone
Above the cooking area
Counter Zone
Washing / preparation area
Cooking Zone
Heat / cooking equipment
0 / 3 complete
Start
Learning progression

Five training stages

1

Kitchen Basics

Learn the names of the main S-Class components.

2

Know the Products

Inspect each product in 3D and understand its basic role.

3

Where Does It Go?

Place the product in the correct area of the kitchen.

4

Build S-Class

Assemble the kitchen in a guided sequence with snap points.

5

Knowledge Check

Finish with a simple quiz and training score.

Training Complete

The user can now identify the main S-Class components without a teacher.

Technology

Recommended implementation

Godot remains the main engine, with Web export as an optional delivery method.
Panasonic CAD
Original assets
Blender
Clean / optimize
GLB / glTF
Runtime 3D assets
Godot 4
Game + tutorial logic
Desktop / Web
Distribution

Why Godot for this requirement?

The project now includes game progression, interactive assembly, tutorial states, quizzes, animation and reusable 3D scenes—not only a viewer.

Why still consider Web export?

Employees may later launch the training from a URL. The Godot project can still be designed with browser-compatible assets and performance targets.

Director request → project feature

Requirement mapping

Director requirementFeature in the project
Even a person who knows nothing about S-Class should understand it.Guided tutorial, simple language, highlighted components, 3D product viewer.
Understand the basic kitchen components without a teacher.Five-stage learning flow + feedback + quiz.
See all Panasonic kitchen items.Explore Mode with categorized product library and 360° models.
Game-based employee tutorial.Drag, place, snap, progress tracking and completion score.
Build with Godot.Godot 4 + GDScript + GLB/glTF assets.
Weekly progress report.Four-week vertical-slice prototype with a working demo each week.
Prototype plan

Four-week vertical slice

Do not build the complete S-Class catalog first. Prove the experience with 5–10 key products.
01

Week 1

Godot setup
Sample kitchen
Orbit / zoom camera
1 selectable product

02

Week 2

5–10 product models
Product information UI
Highlight / hide / show
360° viewer

03

Week 3

Tutorial stage
Correct / incorrect feedback
Progress system
Basic quiz

04

Week 4

Drag + snap assembly
Completion screen
Performance test
Director demo

Simple project definition:
“A Godot-based 3D training game where a new employee can freely inspect Panasonic S-Class products in 360°, then learn the main kitchen components by completing guided interactive tasks, assembly steps and a short quiz.”